2013年1月15日星期二

For The Best In Burnination gw2 gold NK

For The Best In Burnination

Fire, Frost guild wars 2 gold, and Arcane. Those are your three Mage specs (specializations) in the World of Warcraft. Frost is commonly used for PvP, Arcana for piling up big numbers against Bosses in PvE, and Fire for spreading those glorious flames all over the place (and putting up some pretty nice numbers in both PvP and PvE.)

I've been doing a lot of battlegrounds with my Fire mage and have been having a blast (pun intended.) Get a halfway decent group and some backup (ie: stay with your group) and you can lay down some serious inconvenience to the other side and rack up some pretty good stats.

More so than either of the other specs, Fire mages have talents that spread the damage around to multiple targets and they can also cast several of their spells while moving. As Fire you're going to spend at least 31 talent points in your main spec and most of those should be pretty clear choices gw2 gold, whether you're burning players or mobs in instances.

Gear is pretty easy. You want Intelligence (Int,) more Int, and then still more. Any gear items, gems, or enchants that add Int are good ones to take. For your secondary stats (Hit, Crit, etc guild wars 2 gold.) that depends on whether you are PvPing or doing PvE (raiding, instances, etc.)

For PvP you'll want 4% Hit Rating (Draenei only need 3%) For PvE you'll want 17% Hit Rating (16% for Draenei)

After than everything should be Crit or Haste. Spirit is useless. Reforge any Mastery or excess Hit into Crit. Reforge Haste to crit, as well. Haste makes things burn faster, Crit gives more procs and prettier numbers.

Combustion is a talent that fire mages will pick up midway down their talent tree. What it does is combine the damage from all the Damage over Time (DOT) effects on the target and create a new DOT which deals the sum of the damage of all the others over a ten second period of time. For example wow gold, if you have Living Bomb and Pyroblast on your target guild wars 2 gold, then when you fire off Combustion you will have three DOTs burning that target, the last being equal to the sum of the first two.

Combustion can be fired off every two minutes, use it every time you can especially on bosses or other players. The ideal situation is to use Combustion when you have Living Bomb, Pyroblast, Ignite, and Critical Mass on your target.

Critical Mass is applied by your Pyroblast and scorch spells and increased the crit chance of your fire spells against that target, so you always want to have this up before Combusting. Ignite is a short DOT that comes from the crits of spells like Scorch and Fireball.

Apply Living Bomb and keep scorching until you get an Ignite. If you're lucky you'll also have a Pyroblast proc ready to go. Critical Mass will already be on the target (from your scorch.) Stack 'em all up, hit Combustion and watch the target burn.

Of course, you want to have Living Bomb on your target(s) at all times, then keep Scorching (in PvP) or Fireballing (in PvE.) Fire off Ignites and Pyroblast procs as they appear. For single targets, in PvE, that's pretty much your rotation.

Fire Mages are sometimes called The Kings of Area Effect. This is due to talents such as Blastwave, which strikes an area for decent damage and adds a slowing effect to all the mobs (or players) in that area. If you also have the Improved Flamestrike talent then your Flamestrike will combine with your Blaswave for more damage.

A couple of talents from the Frost tree can help here. Shatter multiplies your crit chance against frozen targets and Improved Cone of Cold causes that spell to freeze targets. Use Cone of Cold or Frost Nova on a group of targets and then drop BlastWave for some nice A of E crits.

Dragon's Breath is a cone effect, like Cone of Cold and it will damage and disorient a group of targets.

Impact is a talent which gives your Fire Blast a chance to spread all the DOT effects from your target to nearby targets. Wouldn't it be sweet if you had a rockin' Combustion going and then got a bit lucky and could spread it to all the targets in the area via that Impact?

Fire Mage PvP is a bit more interesting because, in addition to maintaining damage on the targets you have to use your what few abilities you have to avoid damage. You will be using Blink constantly, as well as Frost Nova and Dragon's Breath (to slow the pursuit.) Blaswave slows targets running away with a flag or running towards you with a big axe.

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